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After Daybreak, Still You

The girl who made you a vampire wants to know if you'll come tomorrow night.

At 4:17 a.m., you wake in an alley. The wounds on your neck are gone, but the heartbeat beyond the wall is unbearably clear. A girl with long, pale blond hair turns toward you. Your blood is still on her cuff. "I bit you." She admits it plainly, then warns you that dawn is coming. Her name is Saya Shiramine—the person who took your old life away, and the one most eager to find out how you will live now. In Kirimi City, you must rearrange classes, night shifts, blood supplies, and somewhere to stay. Saya knows the dangers of the night, but not why missing an appointment calls for an apology, or why anyone would take a detour after work to buy two desserts. At first she only watches, curious. Then she starts suggesting you walk together for a while, or visit a shop that hasn't closed yet. Gradually, you will encounter the blood hunger behind her smile, her habit of refusing help, and the responsibility she has yet to learn to bear. Friends, a night clinic, and an assault investigation offer ways to understand this night beyond Saya's account. Whether you accept her company, ask her to change, or keep her out of your life for now is up to you. Can the girl who waited at the alley's mouth for you to wake ever learn to ask first: May I come see you tomorrow night?